

So stop pretending there is anything game or even team breaking in the 2020 rules.
#BLOOD BOWL 3 LIZARDMEN TV#
Also how much Blood Bowl is actually played in a continuous league format starting at TV1000 outside of the digital formats anyway? Sure the video game and FUMBBL veterans have to get used to a new meta, but so what? And for tournaments you can just tweak the starting TV a little and have (mostly) business as usual. From my little playtime so far I can say it does work. How this will turn out in the long run is to be seen though. But this is a) a non issue for any really experienced Elf coach (The correlation between crying about that and crying about way too heavy casualties per game is unsurprisingly high) and b) the amount of money that gets thrown at you just for doing Elf things and the ability to create a high earning team means the risk of death spiral is greatly diminished. Next to Lizzies the major crying point are all Elf teams because of the loss of at-will passing. Also if you had bothered to read the rules entirely instead of just comparing statlines, you'd have noticed that the new way earnings are determined give you the opportunity to rake in boatloads of gold every match, which is huge for more fragile teams. Bottom line is you are supposed to face major decisions in initial team building now to leave room to grow AND to encourage more diverse approaches. Sure they got a better Thrower, but so did mot teams, that was the basic idea with the new Passing stat and Agility readjustment. Rats are still very, very fragile, that hasn't changed, and if even Elves can go and play a bash game against you, this is your major downside. The levels of dominance you could exert on anyone but really seasoned players with Lizardmen was ridiculous, and so were the absolute f#king routs you could dish out. Weaker Saurus are a step in the right direction. Too easy too exploit, especially against less experienced players. Too many teams could start fully loaded or only one match away from it. Pretty much every team got more expensive. Some slight changes happen with the new edition, so what? " OMG ded now, but OP, nerf pls! Game ruined, waaah!" What is this all of a sudden? A WoW forum ca. You can now reliably aim for double/secondary skills with gutters, which is amazing. I don't think it will change their performance that much overall, because on the other hand they benefit from the new skills rules. They were the core of the team for everything, and now they can't cover as much of the pitch on their own - you need a thrower to pass, even if their thrower is good. Skaven are slightly nerfed because gutters have PA 4+. Also keep in mind that we are thinking in a 1100-1300tv environment with the new rules. Overall, yes lizards are nerfed, but since their biggest nemesis are even more nerfed, they'll probably be better than they were overall. However your own chameleons can now pass somewhat reliably, so you could develop a passing game. Even if they manage to put the ball down, they will no longer go away easily by making a pass. Leap is no longer a thing, so your skink ball carrier should remain safe easily against elves. The latter simply doesn't exist anymore and agile teams were much more nerfed than lizardmen. They are also slightly more expansive.īut what were their big weaknesses? Agile teams and the MB/claw combo. Lizardmen were slightly nerfed, by losing one trick in their bag (the 2+ dodges with break tackle).
